Tuesday 26 March 2013

GTA Sanandreas cheats

        Code--------------------Effect
        ------------------------------------------
  1. MUNASEF - Adrenaline Mode
  2. YLTEICZ - Aggressive Drivers
  3. COXEFGU - All Cars Have Nitro
  4. ZEIIVG - All green lights
  5. XJVSNAJ - Always Midnight
  6. CIKGCGX - Beach Party
  7. IOWDLAC - Black traffic
  8. CPKTNWT - Blow Up All Cars
  9. AFSNMSMW - Boats fly
  10. BSXSGGC - Cars Float Away When Hit
  11. RIPAZHA - Cars Fly
  12. ASNAEB - Clear Wanted Level
  13. BMTPWHR - Country Vehicles and Peds, Get Born 2 Truck Outfit
  14. ASBHGRB - Elvis is Everywhere
  15. FOOOXFT - Everyone is armed
  16. YSOHNUL - Faster Clock
  17. PPGWJHT - Faster Gameplay
  18. BTCDBCB - Fat
  19. CFVFGMJ - Foggy Weather
  20. OUIQDMW - Full Weapon Aiming While Driving
  21. PRIEBJ - Funhouse Theme
  22. MROEMZH - Gang Members Everywhere
  23. MROEMZH - Gangs Control the Streets
  24. BAGOWPG - Have a bounty on your head
  25. YECGAA - Have Jetpack
  26. AIYPWZQP - Have Parachute
  27. HESOYAM - Health, Armor, $250k
  28. NCSGDAG - Hitman In All Weapon Stats
  29. JHJOECW - Huge Bunny Hop
  30. OSRBLHH - Increase Wanted Level Two Stars
  31. WANRLTW - Infinite Ammo, No Reload
  32. BAGUVIX - Infinite Health
  33. CVWKXAM - Infinite Oxygen
  34. XICWMD - Invisible car
  35. JYSDSOD - Max Muscle
  36. OGXSDAG - Max Respect
  37. EHIBXQS - Max Sex Appeal
  38. LFGMHAL - Mega Jump
  39. IAVENJQ - Mega Punch
  40. AEDUWNV - Never Get Hungry
  41. AEZAKMI - Never Wanted
  42. AFPHULTL - Ninja Theme
  43. OFVIAC - Orange Sky 21:00
  44. ALNSFMZO - Overcast Weather
  45. AJLOJYQY - Peds Attack Each Other, Get Golf Club
  46. BGLUAWML - Peds Attack You With Weapons, Rocket Launcher
  47. PGGOMOY - Perfect Handling
  48. LLQPFBN - Pink traffic
  49. AUIFRVQS - Rainy Weather
  50. SJMAHPE - Recruit Anyone (9mm)
  51. ZSOXFSQ - Recruit Anyone (Rockets)
  52. THGLOJ - Reduced Traffic
  53. IOJUFZN - Riot Mode
  54. CWJXUOC - Sandstorm
  55. LJSPQK - Six Star Wanted Level
  56. KVGYZQK - Skinny
  57. LIYOAAY - Slower Gameplay
  58. BEKKNQV - Slut Magnet
  59. JCNRUAD - Smash n' Boom
  60. CQZIJMB - Spawn Bloodring Banger
  61. RZHSUEW - Spawn Caddy
  62. EEGCYXT - Spawn Dozer
  63. OHDUDE - Spawn Hunter
  64. JUMPJET - Spawn Hydra
  65. AGBDLCID - Spawn Monster
  66. AKJJYGLC - Spawn Quad
  67. PDNEJOH - Spawn Racecar
  68. VPJTQWV - Spawn Racecar
  69. JQNTDMH - Spawn Rancher
  70. AIWPRTON - Spawn Rhino
  71. AQTBCODX - Spawn Romero
  72. KRIJEBR - Spawn Stretch
  73. URKQSRK - Spawn Stunt Plane
  74. AMOMHRER - Spawn Tanker Truck
  75. UBHYZHQ - Spawn Trashmaster
  76. KGGGDKP - Spawn Vortex Hovercraft
  77. SZCMAWO - Suicide
  78. AFZLLQLL - Sunny Weather
  79. VKYPQCF - Taxis Have Nitrous, L3 Bunny Hop
  80. MGHXYRM - Thunderstorm
  81. BGKGTJH - Traffic is Cheap Cars
  82. FVTMNBZ - Traffic is Country Vehicles
  83. GUSNHDE - Traffic is Fast Cars
  84. ICIKPYH - Very Sunny Weather
  85. LXGIWYL - Weapon Set 1, Thug's Tools
  86. KJKSZPJ - Weapon Set 2, Professional Tools
  87. UZUMYMW - Weapon Set 3, Nutter Tools
  88. OHDUDE - helicopter
  89. FOURWHEELFUN - quade bike
  90. ROCKETMAN - have jetpack
  91. ghosttown - reduced traffic
  92. fullclip - unlimited ammo
  93. crazytown - funhouse theme
  94. bubblecars - cars float when hit
  95. vrockpocky - spawns a car
  96. stinglikeabee - mega punch
  97. professionalskit - professional tools
  98. speedfreak - all cars have nitro
  99. allcarsgoboom - blow up all cars
  100. monstermash - spawns monster truck
  101. testeducationalskills - no police
  102. ninjatown - ninja theme
  103. Testeducationalskills - neverwanted
  104. kangroo - have a higher jump
  105. hesoyam - have a money$25000
                                               

Sunday 15 July 2012

Burnout 3

 With the release of Burnout 3: Takedown, developer Criterion Games makes the choice surprisingly easy. Put it this way: Even if driving games aren't normally your thing, Burnout 3 is still right for you. It's that good. It ranks among the best racing games ever made.

The original Burnout, released back in 2001, was a great arcade-style racing game. It delivered a sense of speed that most games lacked, and it also showcased some pretty spectacular crashes. In fact, the crashes were so cool that they were spun off into their own mode of play in Burnout 2. The crash mode in Burnout 2 was totally separate from the main racing game, but the puzzle-like challenge of wrecking your car in the right spot and at the right time caused the most spectacular, most damaging multicar pileups, which represented an amazing addition to the game. Burnout 3 expertly combines the two main elements of the series while also adding some great, new game-play modes, a career mode that ties all of these different modes together, good split-screen support, and online play that supports up to six players on the same racetrack. These changes and added features drastically improve a series that was already very impressive.
Burnout 3, like the previous games in the series, is mainly a racing game that rewards you for living dangerously. The game features simple, extremely responsive controls, so you can accelerate, steer, brake (around corners), and boost for a burst of speed. The courses in the game are open-road tracks on winding freeways and city streets, and, naturally, the streets are populated with a good amount of traffic. Driving dangerously comes in the form of driving in the wrong lane, getting close to (but not hitting) other cars, catching air, drifting around turns, and so on. When you pull such risky maneuvers, you're rewarded with boost. But the quickest way to fill your boost meter in a regular race is to make your opponents crash. Take-downs, as you might imagine from the game's subtitle, are a major part of Burnout 3. When you knock another car out, not only is your boost meter filled, but also it's extended up to a maximum of four times its original size. The downside is that you'll expose yourself to some pretty dangerous situations to earn all this boost, and crashing will eliminate much of your boost, chop off one of your bonus meter segments if you have any, and, more than likely, cause you to fall back one or two spots in a race. For an easy-to-play racing game, Burnout 3 actually gives you a lot to consider.
The other big gameplay mechanic in Burnout 3 makes the crashes much more exciting and interactive. When you crash, you can drop the game into a slow-motion mode called impact time, which makes for a very interesting and even innovative dynamic where the pacing of the game can drastically shift for a few moments if you crash. While this slow-motion look at cars getting mangled is beautiful in and of itself, you can actually make light adjustments to your car's trajectory using the left analog stick or d-pad, which is something the game calls "aftertouch." By applying aftertouch when you crash, not only can you stack your car into trucks, tankers, and other cars--just for the heck of it--but also you can attempt to knock into your opponents during a race. If you're successful, you'll earn an aftertouch takedown, which refills your boost meter and prevents you from losing any bonus meter segments. Basically, it functions as a recovery move. The fact that Burnout 3 makes crashing--which is usually the most undesirable part of competition in a racing game--a completely enjoyable part of the game is remarkable. Burnout 3's crash mode has also been completely redesigned to take advantage of aftertouch, so you'll have to do more than just wreck into the right spot this time around. Instead you'll need to maneuver your vehicle's carcass around for best results. It's a strange and surprisingly well-thought-out addition to the game.
There are several different types of events in Burnout 3 that build on the basic concepts of driving dangerously and making the most of your wrecks. Many of them can be played on their own or in an offline or online multiplayer setting, but a few of them only really come up during the game's world tour mode. The most standard mode of them all is the single race. A single race puts you and five opponents on the track, and, as the name suggests, you race. Some tracks feature multiple laps, while others are long enough to be one-lap affairs. The game has a good variety of environments, and multiple tracks are set up in each one by using the old Ridge Racer-style system of opening up certain paths while closing others to make the most of each section of road. The career mode occasionally strings three races together into a grand prix event, where you'll earn points at the end of each race based on your finishing position. There's definitely a good amount of variety here.
Burnout 3 delivers a sense of speed that other driving games can't even touch.
Crash mode returns to Burnout 3 with the same goal as in Burnout 2--to create the largest, most expensive pileup possible. The crash junctions still have a puzzle-like quality to them in that you'll have to figure out the most efficient crash spot in each level. However, with the addition of aftertouch and a series of on-track power-ups, the mode feels totally different from how it did in Burnout 2. Controlling your crash brings a lot of depth to the mode. Some power-ups are merely cash bonuses, whereas others are score multipliers, which are very important. Also, you won't have infinite boost right out of the gate here. You'll have to pick up a boost icon, at which point you'll boost whether you like it or not.
Crash mode also benefits from a new function called the "crashbreaker." This basically lets you make your car spectacularly explode on command. However, you can only trigger it after a certain number of cars have become involved in the wreck. There are also instant crashbreaker power-ups on the track that, as you might expect, cause an instant crashbreaker, effectively letting you blow up twice in the same level. This makes the basic progression much deeper than simply wrecking you car and watching the fun unfold. Now, a common crash junction has you getting the boost icon, maneuvering to wreck into something big, then aftertouching over to a score multiplier or other bonus. Once you reach the crashbreaker threshold, pop that sucker, and use your second wind to aftertouch over to both some cars you may have missed and another power-up. And if you're really looking to break stuff, there's an instant crashbreaker power-up. The junctions get pretty elaborate, and you really have to think on your feet to cause the biggest wrecks. The results tend to be immensely satisfying in ways that are unique to Burnout 3 in particular, since its crash mode is so bizarre and yet so good.

Saturday 14 July 2012

Batman : Arkham city


Batman: Arkham City


Batman: Arkham City is a 2011 action-adventure video game based on DC Comics' superhero Batman and developed by Rocksteady Studios. Released by Warner Bros. Interactive Entertainment for the PlayStation 3, Xbox 360, Mac OS X and Microsoft Windows, it is the sequel to Batman: Arkham Asylum (2009). It was released worldwide for consoles, beginning in North America on October 18, 2011, with the Microsoft Windows version following on November 22, 2011.

Arkham City was written by veteran Batman writer Paul Dini with Paul Crocker and Sefton Hill, and it is based on the franchise's long-running comic book mythos. In the game's main storyline, Hugo StrangeGotham City. Batman must uncover the secret behind Strange's "Protocol 10" while protecting the other inmates from many of Gotham's most notorious criminals also imprisoned within Arkham City. The game's main characters are voiced by many actors from the DC Animated Universe, namely Kevin Conroy and Mark HamillJoker. The game is played as a third-person perspective action-adventure game with a primary focus on Batman's combat abilities, stealth and detective skills, and gadgets that can be used in both combat and exploration. Arkham City expands Batman's arsenal of gadgets and combat attacks and offers a more "open world" structure, allowing the player to complete side missions away from the primary storyline.

The game received widespread critical acclaim and is one of the highest-rated video games of 2011 according to review aggregator Metacritic. It was the recipient of several awards including awards for Game of the Year, Action game, Action Adventure game, Adventure game and best original music score. A Game of the Year edition was released on May 29, 2012 in North America, and will be released on September 7, 2012 for the rest of the world. A Wii U version is set to be released in 2012, called Batman: Arkham City Armored Edition. It will be developed by WB studios in Montreal and Burbank.[13] A spin-off iOS game, Batman: Arkham City Lockdown, was developed by NetherRealm Studios and released on December 7, 2011.[14] Variety reports that plans for a follow up to last year’s unbelievably successful Batman: Arkham City (both in terms of critical acclaim and sales) are already in full motion. Not only that but Warner Bros. Interactive Entertainment have issued a proposal to the developers at Rocksteady that urges them to feature the Justice League within the game, at least in some capacity. incarcerates Batman in Arkham City, a new super-prison enclosing a portion of the fictional reprising their roles as Batman and the Joker. The game is played as a third-person perspective action-adventure game with a primary focus on Batman's combat abilities, stealth and detective skills, and gadgets that can be used in both combat and exploration. Arkham City expands Batman's arsenal of gadgets and combat attacks and offers a more "open world" structure, allowing the player to complete side missions away from the primary storyline.

The game received widespread critical acclaim and is one of the highest-rated video games of 2011 according to review aggregator Metacritic.[10][11][12] It was the recipient of several awards including awards for Game of the Year, Action game, Action Adventure game, Adventure game and best original music score. A Game of the Year edition was released on May 29, 2012 in North America, and will be released on September 7, 2012 for the rest of the world. A Wii U version is set to be released in 2012, called Batman: Arkham City Armored Edition. It will be developed by WB studios in Montreal and Burbank.[13] A spin-off iOS game, Batman: Arkham City Lockdown, was developed by NetherRealm Studios and released on December 7, 2011.[14] Variety reports that plans for a follow up to last year’s unbelievably successful Batman: Arkham City (both in terms of critical acclaim and sales) are already in full motion. Not only that but Warner Bros. Interactive Entertainment have issued a proposal to the developers at Rocksteady that urges them to feature the Justice League within the game, at least in some capacity.